The Noble lords of the great houses of Westeros control the fate of the Seven Kingdoms, affecting all those beneath them with every decision and action made. Nobles may be fat merchants sitting behind the thick walls of a granted keep or men born of noble blood, whose lineage spans thousands of years. Nobles rule over the smallfolk within their territory through a system of fealty and sworn oaths that further divides their kingdoms. Not all Nobles rule over great kingdoms, though; there are minor lords scattered in keeps and holdfasts in every region of the Seven Kingdoms. Also, being highborn does not give one a noble heart, as Nobles are responsible for some of the most heinous acts in the history of the realm, corrupted by the power intrinsic to their station.

Nobles are always in danger from the intrigues of other nobility as well as the unrest of the smallfolk that fall under their banners. The former is far more dangerous, as infl uential enemies know and have access to more devious ways to harm a noble than do the smallfolk — methods that even an army of loyal knights cannot stop. This leads them to either isolate themselves as best they can from the politics of the Seven Kingdoms, or to throw themselves fully into the game of thrones. In either case, the life of a Noble is never far from adventure and danger.

Nobles can call upon the vast resources of their houses to see them through dangerous situations, and the support of other noble houses can almost always be counted upon in lean times. Nobles have many loyal followers that will do as they ask, willing even to give their lives in defence of their lord.

Sons vs. Daughters
Most Noble sons will be given martial training by their families. Eldest sons are the direct heir of the family status and lands. Although they have some advantages due to their standing and name, most lesser sons will need to make their own way in the world.

Noble daughters have fewer opportunities then the lesser sons and usually enter into the womanly arts such as artisan, courtier, or godsworn. They rarely learn how to use martial weapons or heavier armours, unless they are willful and overly adventurous.

Some Nobles are born into the legacy of one of the great houses of the Seven Kingdoms, while others are granted title and lands for service to the King. Nobles must play a dangerous game of intrigue, however, and the closer one is to power, the more deadly the game becomes.

Nobles are the rulers of their great houses, commanding all beneath them. Sons lean towards skill at arms while daughters learn the courtly virtues, but both can be equally deadly in the games of politics. Even the smallest of lords commands great respect among the smallfolk, while the world seems to tremble beneath the boots of the great lords.

Skill Benefits:

15% base in dance, sing or play instrument
15% base in ride
20% base in etiquette

males (and adventurous females)

20% base in 1 handed axe, 1 handed flail and 1 handed sword
10% base in 2 handed axe OR 2 handed flail OR 2 handed sword


20% base in first aid
20% base in animal, human, plant and world lore
20% base in a craft (your choice)



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